Log in

Thu, Feb. 9th, 2006, 05:34 pm
cucumberseed: All my LJs

For those of you with an interest in gaming, game design and all that happy crap, I'm experimenting in a brave new method for not killing trees with my game related dorkdom: world_build.

Feel free to stop in anytime.

Sun, Jan. 23rd, 2005, 09:53 pm
divideby0: Resource Links

http://indie-rpgs.com/ (already posted by starlaiste, thnx!)


The Game Manufacturers Association Forum (GAMA)

The Game Publisher Association (GPA)

Articles: http://www.rpg.net/columns/index.phtml
Forums: http://forum.rpg.net/

Thu, Jan. 6th, 2005, 11:16 am
starlaiste: Meeting!

It's time for a Nobody's Business meeting. This one will be held Saturday afternoon/evening at the home of one of our members (thank you sir). Please bring a game to share (one that you wrote silly).

Comment on this post should you have topic suggestions, logistical details, etc.

Wed, Aug. 25th, 2004, 11:19 pm
divideby0: Cyberpunkesque game style sheet

Economy driven setting, constant feel of needing to run and grab lest you be eroded.
Scene based game, utilizing specific settings for most of the same game, different sub-events held elsewhere, other times.

Character distinctions
Class, Glorp association, Job/Downtime activity; Primary type (Physical/Mental/Social), Skills, Items, Contacts, Augmentations, Reputation

Largely used as a place to surreptitiously exchange information, the infodive has a somewhat harsh cover charge. This price is picked up by the "host" of anyone coming to apply for a run. Hosts don't take kindly to leeches, or people who shouldn't be bothering to put in for a run they can't handle.
Expected activities for players: try for a run, practice a skill, get info, sell/trade info, make contacts, blackmarket trade, recruit for a run, narc, bounty hunting, bartend, counterfeit, moneylend, sell identities, sell software, private eye, gamble, slum, seek augmentations.

Potential runs will be made available to players whose characters have access to that info through contacts. Most characters will be expected to show up with a specific run in mind, to get in the door. Passwords will probably be used to manage this ICly. Runs may be for single runners, teams, or even competitive bounty style runs where multiple runners will compete, only the quickest will get the pay. Runs will by and large be held between Infodive games.The date they will take place will be given so the player can make the choice to pursue it or not due to RL time restrictions.

Between Games
Depending on selections made at PC generation, and action taken during game, certain events can be expected between games. Most signifacantly the character's occupation and class will determine how much time they have to squander on pursuing other ends (skills) and how much cred they gain/lose between games. There will be a basic upkeep system for items, accounts, lifestyle, etc. Chances are players cannot count on making any money between games, or spending honest cash on toys (due to it being in FedCred, and therefore tracked through a citizen ID # account.) Some cost will be randomized, for a pool of random events that may occur.

Skills that don't get used reduce in points! The mechanics for this will be a bit more complex, but the general feel of the game is dog eat dog- either you're rising or sinking. Inaction yeilds your character to the hungry force of decay. This is part of the reason for downtime roles, to keep the character busy. Characters should be coming to the scene looking for something, and they better find it any way they can, lest they be left behind by the rising tide.

XP and RP
Experience will be awarded for writeups describing what they did to deserve it. New skills and skill point increases will depend on actual usage IN GAME. Roleplay, or assistance, that helps improve the setting and atmosphere of the game will be rewarded with a reduction to downtime costs (PCs are PAID for PLAYER actions.)

Costuming is required. If we can't see it, it doesn't exist. The few exceptions will be weapon standins, depending on the Real-Life stage. This means real (or real enough looking) equipment. Now, much can be mod'ed and rebuilt, but this does require ST OK. A detailed costuming guide will be provided. If you don't want to play, and it IS part of the play, DON'T COME.

Mon, Aug. 23rd, 2004, 11:13 am
starlaiste: Copyright Sticky

How do I secure a copyright?
Copyright is secured automatically when the work is created and fixed in a copy or phonorecord for the first time. Once an author has created material in a fixed form, she or he holds the copyright. No publication or registration or other action in the Copyright Office is required to secure copyright.

However, registering the copyright helps to establish a record that you are the author, and helps to establish the date when you claim to have recreated the material.

So, what does copyright registration mean, then?
In general, copyright registration (with the Copyright Office in Washington D.C.) is a legal formality intended to make a public record of the basic facts of a particular copyright.

Mon, Aug. 23rd, 2004, 10:40 am
starlaiste: Note Sent to divideby0 to get this thang going again:

Divideby0! Guess what? I had the coolest conversation with a game designer on the plane on the way back from GenCon. I hope it's o.k. but I told him about Krunchy. He said it sounded really really cool. I couldn't really explain the mechanic, but I told him about ESL, and the teenage settings. He thought they sounded incredibly cool and if you are interested he'd be interested in taking a look at what you've got written up (I thought maybe the PDFs you sent me?). Also I told him about Rocks and I thought maybe you and I could work on the rules a little bit together and then either distribute the rules free online, or put together a box of rocks with the rules printed on the top to sell (or both). Which brings me to the third thing let's get moving with Nobody's Business. (I know I have been lax on my end of things due to school, and laziness, but going to GenCon reminded me that we both have some damn cool ideas (Ynfytyn too) and we should get them out there). They indie world of game design is growing, and as long as our expectation is not to make a bazillion dollars we could have a lot of fun and get our games to the kind of people who would enjoy playing them. I had the following thoughts:

Website, 1 page for each game designer, each page could have a separate paypal button/account attached, or free downloads (whatever the designer wants).

Booth at a con? Sharing with other companies, etc.

What do you think? We like the coolest things !